trypost/app/Services/Image/TemplateImageGenerator.php
Paulo Castellano d97822c7e8 refactor: drop RenderedSlide DTO and content_language null fallbacks
- TemplateImageGenerator->render() now returns a typed array shape
  {path: string, source_meta: array} instead of a one-off RenderedSlide
  DTO. Single internal callsite, no need for a dedicated class.
- Drop the `?? 'en'` fallback on $workspace->content_language in 6
  callsites: the column has a NOT NULL default of 'en' at the DB level,
  so the null coalesce was dead code.
- WorkspaceFactory now seeds content_language, brand_tone, brand_font
  and image_style explicitly so make() (no DB persist) produces a
  complete model — DB defaults aren't applied until create().
2026-05-08 19:32:51 -03:00

513 lines
18 KiB
PHP

<?php
declare(strict_types=1);
namespace App\Services\Image;
use App\Enums\Workspace\ImageStyle;
use App\Models\SocialAccount;
use App\Models\Workspace;
use App\Services\Ai\AiImageClient;
use App\Services\Ai\RecordAiUsage;
use Illuminate\Support\Facades\Log;
use Illuminate\Support\Facades\Storage;
use Intervention\Image\Drivers\Gd\Driver;
use Intervention\Image\Encoders\WebpEncoder;
use Intervention\Image\ImageManager;
use Intervention\Image\Interfaces\ImageInterface;
use Intervention\Image\Typography\FontFactory;
class TemplateImageGenerator
{
public const DEFAULT_WIDTH = 1080;
public const DEFAULT_HEIGHT = 1350;
/** Active canvas width. Set per render call so templates can scale. */
private int $width = self::DEFAULT_WIDTH;
/** Active canvas height. Set per render call so templates can scale. */
private int $height = self::DEFAULT_HEIGHT;
public function __construct(
private BrandColorMapper $colorMapper,
private AiImageClient $aiImage,
) {}
/**
* Render a slide and return the storage path plus the source meta needed
* to regenerate it later. Returns null on failure (e.g. the AI client
* could not produce a usable image).
*
* @param array<int, string> $imageKeywords
* @return array{path: string, source_meta: array<string, mixed>}|null
*/
public function render(
Workspace $workspace,
SocialAccount $socialAccount,
string $title,
string $body,
array $imageKeywords,
int $width = self::DEFAULT_WIDTH,
int $height = self::DEFAULT_HEIGHT,
): ?array {
$this->width = $width;
$this->height = $height;
$orientation = $this->orientationForCanvas();
$rawStyle = $workspace->image_style;
$imageStyle = match (true) {
$rawStyle instanceof ImageStyle => $rawStyle,
is_string($rawStyle) => ImageStyle::tryFrom($rawStyle) ?? ImageStyle::DEFAULT,
default => ImageStyle::DEFAULT,
};
$language = $workspace->content_language;
$imageData = $this->aiImage->generate(
keywords: $imageKeywords,
style: $imageStyle,
orientation: $orientation,
language: $language,
brandColor: $workspace->brand_color,
brandDescription: $workspace->brand_description,
);
if ($imageData === null) {
return null;
}
$manager = new ImageManager(Driver::class);
$canvas = $this->renderTemplateA($manager, $imageData, $title, $body);
$canvas = $this->renderFooter($canvas, $socialAccount);
$filename = 'ai-images/'.uniqid('slide_', true).'.webp';
Storage::put($filename, (string) $canvas->encode(new WebpEncoder(quality: 85)));
RecordAiUsage::recordImage(
workspace: $workspace,
provider: 'openai',
model: AiImageClient::MODEL,
metadata: [
'image_style' => $imageStyle->value,
'width' => $this->width,
'height' => $this->height,
],
);
RecordAiUsage::recordTemplate(
workspace: $workspace,
provider: 'internal',
metadata: [
'width' => $this->width,
'height' => $this->height,
],
);
return [
'path' => $filename,
'source_meta' => [
'keywords' => array_values($imageKeywords),
'style' => $imageStyle->value,
'language' => $language,
'model' => AiImageClient::MODEL,
'title' => $title,
'body' => $body,
'width' => $this->width,
'height' => $this->height,
],
];
}
/**
* Pick the closest aspect ratio for the active canvas so the AI image
* generator returns a photo that doesn't need heavy cropping.
*/
private function orientationForCanvas(): string
{
$ratio = $this->width / $this->height;
if ($ratio > 1.1) {
return 'landscape';
}
if ($ratio < 0.9) {
return 'portrait';
}
return 'squarish';
}
private function renderTemplateA(ImageManager $manager, string $imageData, string $title, string $body): ImageInterface
{
// Cover-fit Unsplash image to active canvas size.
$image = $manager->decodeBinary($imageData)->cover($this->width, $this->height);
// Smooth gradient mask: covers full image height, peaks at 0.9 alpha (linear).
$this->applyBottomGradient($image, 1.0, 0.9, 1.0);
$fontBold = $this->fontPath('Inter-Bold.ttf');
$fontMedium = $this->fontPath('Inter-Medium.ttf');
// Layout (bottom-up): footer area → body → title. All text rendered via raw GD
// for pixel-precise positioning. Same wrap+measure helper used for layout math.
$titleSize = 56;
$bodySize = 28;
$titleLineHeight = 1.25;
$bodyLineHeight = 1.55;
$footerReserved = 150;
$bodyMargin = 16;
$titleMargin = 36;
$padding = 60;
$maxWidth = $this->width - 2 * $padding;
$bodyLines = $fontMedium ? $this->wrapText($body, $fontMedium, $bodySize, $maxWidth) : [];
$titleLines = $fontBold ? $this->wrapText($title, $fontBold, $titleSize, $maxWidth) : [];
$bodyHeight = $this->measureBlockHeight($bodyLines, $bodySize, $bodyLineHeight);
$titleHeight = $this->measureBlockHeight($titleLines, $titleSize, $titleLineHeight);
$bodyTopY = $this->height - $footerReserved - $bodyMargin - $bodyHeight;
$titleTopY = $bodyTopY - $titleMargin - $titleHeight;
$core = $image->core()->native();
if ($fontBold && $titleLines) {
$this->renderTextLines($core, $titleLines, $fontBold, $titleSize, $titleLineHeight, '#ffffff', $padding, $titleTopY);
}
if ($fontMedium && $bodyLines) {
$this->renderTextLines($core, $bodyLines, $fontMedium, $bodySize, $bodyLineHeight, '#f5f5f5', $padding, $bodyTopY);
}
return $image;
}
/**
* Wrap text into lines that fit within $maxWidth using the given font.
* Respects explicit \n line breaks. Returns an array of line strings.
*
* @return array<int, string>
*/
private function wrapText(string $text, string $fontPath, int $fontSize, int $maxWidth): array
{
$lines = [];
foreach (explode("\n", $text) as $paragraph) {
$words = preg_split('/\s+/', trim($paragraph)) ?: [];
if (empty($words)) {
$lines[] = '';
continue;
}
$current = '';
foreach ($words as $word) {
$candidate = $current === '' ? $word : $current.' '.$word;
$box = imagettfbbox($fontSize, 0, $fontPath, $candidate);
$width = abs($box[2] - $box[0]);
if ($width > $maxWidth && $current !== '') {
$lines[] = $current;
$current = $word;
} else {
$current = $candidate;
}
}
if ($current !== '') {
$lines[] = $current;
}
}
return $lines;
}
/**
* Compute total visual height of a wrapped text block. We rely on the actual
* font ascent (from imagettfbbox of an x-height-tall sample) plus
* (n-1) * line_spacing for a tight fit.
*
* @param array<int, string> $lines
*/
private function measureBlockHeight(array $lines, int $fontSize, float $lineHeight): int
{
if (empty($lines)) {
return 0;
}
$lineSpacing = (int) round($fontSize * $lineHeight);
return $lineSpacing * count($lines);
}
/**
* Render an array of lines line-by-line via imagettftext at explicit y positions.
* $topY is where the first line's bounding box starts (top of first glyph row).
*
* @param array<int, string> $lines
*/
private function renderTextLines($core, array $lines, string $fontPath, int $fontSize, float $lineHeight, string $hexColor, int $x, int $topY): void
{
$color = $this->allocateColor($core, $hexColor);
$lineSpacing = (int) round($fontSize * $lineHeight);
// imagettftext positions the text at the BASELINE. The font's ascent for our
// body line height is roughly fontSize * 0.78 — we use that as the offset
// from $topY to the first baseline.
$ascent = (int) round($fontSize * 0.82);
$baselineY = $topY + $ascent;
foreach ($lines as $line) {
imagettftext($core, $fontSize, 0, $x, $baselineY, $color, $fontPath, $line);
$baselineY += $lineSpacing;
}
}
/**
* Allocate a GD color from a hex string (#rrggbb).
*
* @return int Color identifier suitable for GD draw functions.
*/
private function allocateColor($core, string $hex): int
{
[$r, $g, $b] = $this->hexToRgb($hex);
$color = imagecolorallocate($core, $r, $g, $b);
return $color === false ? imagecolorallocate($core, 255, 255, 255) : $color;
}
/**
* @return array{0: int, 1: int, 2: int}
*/
private function hexToRgb(string $hex): array
{
$hex = ltrim($hex, '#');
if (strlen($hex) === 3) {
$hex = $hex[0].$hex[0].$hex[1].$hex[1].$hex[2].$hex[2];
}
return [
hexdec(substr($hex, 0, 2)),
hexdec(substr($hex, 2, 2)),
hexdec(substr($hex, 4, 2)),
];
}
/**
* Paint a smooth black-to-transparent gradient over the bottom of the image
* directly on the GD resource. Avoids visible bands from stacked rectangles.
*
* @param float $easingPower 1.0 = linear, 2.0 = quadratic (slow start),
* <1.0 = ramps up faster at the top.
*/
private function applyBottomGradient(ImageInterface $image, float $heightFraction, float $maxAlpha, float $easingPower = 2.0): void
{
$maskHeight = (int) ($this->height * $heightFraction);
$maskStart = $this->height - $maskHeight;
$core = $image->core()->native(); // GD resource
imagealphablending($core, true);
for ($y = 0; $y < $maskHeight; $y++) {
$progress = $y / max(1, $maskHeight - 1);
$alphaFraction = (float) (pow($progress, $easingPower) * $maxAlpha);
// GD alpha is inverted: 0=opaque, 127=transparent.
$gdAlpha = (int) round(127 * (1 - $alphaFraction));
$color = imagecolorallocatealpha($core, 0, 0, 0, $gdAlpha);
imagefilledrectangle($core, 0, $maskStart + $y, $this->width - 1, $maskStart + $y, $color);
imagecolordeallocate($core, $color);
}
}
private function renderFooter(ImageInterface $canvas, SocialAccount $socialAccount): ImageInterface
{
// Footer uses Inter Light (300) in slate-grey — always legible on top
// of the bottom dark gradient applied by Template A.
$footerColor = '#9ca3af';
$username = $socialAccount->username ?? '';
$displayName = $socialAccount->display_name ?? '';
// Footer row anchored from the bottom: avatar + handle + displayName
// share the same vertical center so they line up cleanly.
$avatarSize = 48;
$avatarX = 60;
$rowCenterY = $this->height - 100; // 100px from the bottom edge
$avatarY = $rowCenterY - (int) ($avatarSize / 2);
$textX = $avatarX + $avatarSize + 16;
// intervention/image's `align('left', 'top')` positions text at its EM-box
// top. Inter's visual glyph midpoint sits roughly at top + size * 0.42, so
// we shift textY up by that amount to land its center on rowCenterY.
$textY = $rowCenterY - (int) round(24 * 0.42);
// Avatar (circular)
$avatarBinary = $this->fetchAvatarBinary($socialAccount);
if ($avatarBinary !== null) {
$this->drawCircularAvatar($canvas, $avatarBinary, $avatarX, $avatarY, $avatarSize);
}
$fontLight = $this->fontPath('Inter-Light.ttf');
if (! $fontLight || ! file_exists($fontLight)) {
return $canvas;
}
if ($username) {
$canvas->text('@'.$username, $textX, $textY, function (FontFactory $font) use ($fontLight, $footerColor) {
$font->filename($fontLight);
$font->size(24);
$font->color($footerColor);
$font->align('left', 'top');
});
}
if ($displayName) {
$canvas->text($displayName, $this->width - 60, $textY, function (FontFactory $font) use ($fontLight, $footerColor) {
$font->filename($fontLight);
$font->size(24);
$font->color($footerColor);
$font->align('right', 'top');
});
}
return $canvas;
}
/**
* Fetches the avatar binary via Storage (works with local, R2, S3 — whatever
* `filesystems.default` is). Returns null when there's no avatar or the read fails.
*/
private function fetchAvatarBinary(SocialAccount $socialAccount): ?string
{
$rawPath = $socialAccount->getRawOriginal('avatar_url');
if (! $rawPath) {
return null;
}
try {
if (! Storage::exists($rawPath)) {
return null;
}
$contents = Storage::get($rawPath);
return $contents ?: null;
} catch (\Throwable $e) {
Log::warning('TemplateImageGenerator: avatar fetch failed', [
'account' => $socialAccount->id,
'error' => $e->getMessage(),
]);
return null;
}
}
/**
* Draws a circular avatar by overlaying a per-pixel alpha-masked GD truecolor
* onto the canvas. Pixels outside the inscribed circle become fully transparent.
*/
private function drawCircularAvatar(ImageInterface $canvas, string $avatarBinary, int $x, int $y, int $size): void
{
$core = $canvas->core()->native(); // GD resource
$src = @imagecreatefromstring($avatarBinary);
if (! $src) {
return;
}
// Square-crop center, then resize to $size x $size.
$sw = imagesx($src);
$sh = imagesy($src);
$crop = min($sw, $sh);
$cx = (int) (($sw - $crop) / 2);
$cy = (int) (($sh - $crop) / 2);
$resized = imagecreatetruecolor($size, $size);
imagealphablending($resized, false);
imagesavealpha($resized, true);
$transparent = imagecolorallocatealpha($resized, 0, 0, 0, 127);
imagefill($resized, 0, 0, $transparent);
imagecopyresampled($resized, $src, 0, 0, $cx, $cy, $size, $size, $crop, $crop);
imagedestroy($src);
// Apply circular alpha mask.
$cx = $size / 2;
$cy = $size / 2;
$r = $size / 2;
for ($py = 0; $py < $size; $py++) {
for ($px = 0; $px < $size; $px++) {
$dx = $px + 0.5 - $cx;
$dy = $py + 0.5 - $cy;
$dist = sqrt($dx * $dx + $dy * $dy);
if ($dist > $r) {
imagesetpixel($resized, $px, $py, $transparent);
}
}
}
// Composite onto the main canvas (alpha-aware).
imagealphablending($core, true);
imagecopy($core, $resized, $x, $y, 0, 0, $size, $size);
imagedestroy($resized);
}
/**
* Render text at a precise (x, baselineY) position with optional letter spacing.
* Letter spacing > 0 renders each character individually with extra pixels between glyphs.
*/
private function drawTextAt($core, string $text, string $fontPath, int $fontSize, string $hexColor, int $x, int $baselineY, int $letterSpacing = 0): void
{
$color = $this->allocateColor($core, $hexColor);
if ($letterSpacing <= 0) {
imagettftext($core, $fontSize, 0, $x, $baselineY, $color, $fontPath, $text);
return;
}
$cursor = $x;
$chars = mb_str_split($text);
foreach ($chars as $char) {
imagettftext($core, $fontSize, 0, $cursor, $baselineY, $color, $fontPath, $char);
$bbox = imagettfbbox($fontSize, 0, $fontPath, $char);
$cursor += abs($bbox[2] - $bbox[0]) + $letterSpacing;
}
}
/**
* Measure the on-screen width of a string when rendered with extra letter spacing.
*/
private function measureLetterSpacedWidth(string $text, string $fontPath, int $fontSize, int $letterSpacing): int
{
if ($letterSpacing <= 0) {
$bbox = imagettfbbox($fontSize, 0, $fontPath, $text);
return abs($bbox[2] - $bbox[0]);
}
$width = 0;
$chars = mb_str_split($text);
$count = count($chars);
foreach ($chars as $i => $char) {
$bbox = imagettfbbox($fontSize, 0, $fontPath, $char);
$width += abs($bbox[2] - $bbox[0]);
if ($i < $count - 1) {
$width += $letterSpacing;
}
}
return $width;
}
/**
* Draw a 1px horizontal line on the GD resource with optional alpha (0..1).
*/
private function drawHorizontalLine($core, int $x1, int $x2, int $y, string $hexColor, float $alpha = 1.0): void
{
[$r, $g, $b] = $this->hexToRgb($hexColor);
// GD alpha: 0 opaque, 127 transparent.
$gdAlpha = (int) round(127 * (1 - max(0.0, min(1.0, $alpha))));
imagealphablending($core, true);
$color = imagecolorallocatealpha($core, $r, $g, $b, $gdAlpha);
imageline($core, $x1, $y, $x2, $y, $color);
imagecolordeallocate($core, $color);
}
private function fontPath(string $filename): ?string
{
$path = base_path('resources/fonts/'.$filename);
return file_exists($path) ? $path : null;
}
}